Gamification for Teaching and Learning Computer Security in Higher Education

Schreuders, ZC and Butterfield, EM (2016) Gamification for Teaching and Learning Computer Security in Higher Education. In: 2016 USENIX Workshop on Advances in Security Education (ASE 16), August 9th 2016, Austin, TX, USA.

Abstract

More Information

Divisions: Faculty of Arts, Environment and Technology > Computing and Creative Technologies and Engineering
Status: Published
Refereed: Yes
Publisher: USENIX Association
Uncontrolled Keywords: Security education, Gamification, Computer security,
Depositing User (symplectic) Deposited by Schreuders, Cliffe
Date Deposited: 17 Nov 2016 09:01
Last Modified: 17 Nov 2016 09:01
Item Type: Conference or Workshop Item (Paper)

Download

[img]
Preview
Published Version
| Preview

Export Citation

Share

Statistics

Additional statistics for this record