Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres

Holbrey, CE (2019) Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres. Technology, Pedagogy and Education. ISSN 1475-939X (In Press)

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Divisions: Carnegie > Education & Childhood
Status: In Press
Refereed: Yes
Publisher: Taylor & Francis (Routledge)
Uncontrolled Keywords: 1302 Curriculum And Pedagogy, 1303 Specialist Studies In Education, Education,
Depositing User (symplectic) Deposited by Holbrey, Christine
Date Deposited: 10 May 2019 11:04
Last Modified: 10 May 2019 11:04
Item Type: Article

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