Items where Author is "Chan, MA"

Up a level
Export as [feed] Atom [feed] RSS
Group by: Item Type | No Grouping
Number of items: 6.

Chan, MA (2018) Analysing Movement, The Body and Immersion in Virtual Reality. Refractory: a journal of entertainment media, 30. ISSN 1447-4905

Chan, MA (2016) Place, Play and Privacy: Exploring Location-Based Applications and Spatial Experience. In: Digital Futures and the City of Today: New Technologies and Physical Spaces. Intellect. ISBN 1783205601, 9781783205608

Chan, MA (2015) Environmentalism and The Animated Landscape in Nausicaä of the Valley of the Wind (1984) and Princess Mononoke (1997). In: Animated Landscapes: History, Form and Function. Bloomsbury, New York, pp. 93-108. ISBN 9781628923513

Chan, MA (2015) Virtual Reality: Representations in Contemporary Media. Continuum, New York. ISBN 9781501308642

Chan, MA (2014) Mobile Music Technology and Consumption Practices: A Study of Media Students Perceptions of the Apple iPod. MERJ Media Education Research Journal, 4 (2). pp. 20-32. ISSN 2040-4530

Chan, MA (2009) Twenty-First Century Gothic Representations of Post-Human Existence in Ghost in the Shell, Appleseed Ex-Machina and Vexille'. In: Twenty First Century Gothic. Cambridge Scholars Press, Newcastle, pp. 85-98. ISBN 978-1-4438-2389-0

This list was generated on Fri Apr 26 05:41:13 2024 BST.