Abstract
The current paper provides a reflection about games’ ‘power’ to promote both ‘go- od’ and ‘bad’ learning. The study is organized in three sections. First, the comple- xity of games’ nature is briefly introduced within diverse perspectives in order to provide an understanding why games are highly empowered. Second, an analysis of historical events and academic references show how games have been used to promote both good and bad events. Finally, two life experiences are presented in order to illustrate how games can provide opposite outcomes regardless of cultural differences. Thus, within a provocative reflexive, physical educators are encoura- ged to think what can be taught on their daily lesson that is “beyond” the learning of the game itself.
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Identification Number: | https://doi.org/10.5216/rpp.v16i4.20539 |
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Status: | Published |
Refereed: | Yes |
Publisher: | Universidade Federal de Goiás |
Depositing User (symplectic) | Deposited by Andre, Mauro |
Date Deposited: | 28 Apr 2017 13:34 |
Last Modified: | 20 Jul 2024 07:21 |
Item Type: | Article |
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