Abstract
Once a staple of game design, linear game spaces and play have slowly been pushed aside by open-world and sandbox mechanics in the AAA game industry. Most adventure games now have a duty to give visible agency to the player and ensure that their experience seem unique. Yet, this article argues that linearity in games should be reclaimed as a site of queer pleasure. Tackling how non-linear gameplays and temporalities have been associated with queerness, I first address the paradoxical nature of this argument. Through a brief examination of key FF XIII reviews, I then demonstrate that linearity has become passé in role-playing games and is frowned upon by the gaming community, which both play a key role in the shaping of our understanding of play. Running counter to the values hailed by the paratext, this article argues for a revival of linearity through a queer lens. Drawing upon two strains of queer theory – Ahmed’s queer orientation and Muñoz’s queer horizon, I show that FF XIII’s linearity aligns the player’s feeling with that of the characters and immerses them in a queer journey in which they face the present while walking towards queer ideality.
More Information
Identification Number: | https://doi.org/10.1080/10304312.2020.1845612 |
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Status: | Published |
Refereed: | Yes |
Publisher: | Taylor & Francis (Routledge) |
Additional Information: | This is an Accepted Manuscript of an article published by Taylor & Francis in Continuum: Journal of Media and Cultural Studies on 15 Nov 2020, available online: http://www.tandfonline.com/10.1080/10304312.2020.1845612 |
Uncontrolled Keywords: | 1902 Film, Television and Digital Media, 2001 Communication and Media Studies, 2002 Cultural Studies, Communication & Media Studies, |
Depositing User (symplectic) | Deposited by Pelurson, Gaspard |
Date Deposited: | 19 Jun 2020 16:51 |
Last Modified: | 15 May 2022 04:04 |
Item Type: | Article |
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Note: this is the author's final manuscript and may differ from the published version which should be used for citation purposes.
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