Items where Author is "Raybould, D"

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Number of items: 6.

Article

Stevens, RC and Raybould, D (2015) The reality paradox: Authenticity, fidelity, and the real in Battlefield 4. The Soundtrack, 8 (1-2). 57 - 75. ISSN 1751-4207 DOI: https://doi.org/10.1386/st.8.1-2.57_1

Stevens, RC and Raybould, D and McDermott, D (2015) Extreme Ninjas use windows not doors: Addressing video game fidelity through Ludo-Narrative music in the stealth genre. Proceedings of Audio Engineering Society 56th International Conference.

Stevens, RC and Marchant, P and Raybould, D and Renshaw, T (2009) Are You Seeing What I'm Seeing? An Eye-Tracking Evaluation of Dynamic Scenes. Digital Creativity, 20 (3). pp. 153-163. ISSN 1462-6268 DOI: https://doi.org/10.1080/14626260903083611

Book Section

Stevens, RC and Raybould, D (2014) "Designing a Game for Music: Integrated Design Approaches for Ludic Music & Interactivity." In: Collins, K and Kapralos, B and Tessler, H, (eds.) The Oxford Handbook of Interactive Audio. Oxford University Press, Oxford. ISBN 0199797226, 9780199797226 DOI: https://doi.org/10.1093/oxfordhb/9780199797226.013.009

Conference or Workshop Item

Raybould, D (2024) Investigating Rhythmic Entrainment Within Video Games. In: Innovation in Music Coneference 24, 14-16 Jun 2024, Oslo.

Raybould, D (2024) Rhythmic Entrainment and its Impact on the Video Game Player. In: Music and the Moving Image Conference XX, 24-26 May 2024, New York.

This list was generated on Thu Nov 21 05:48:22 2024 GMT.