Items where Author is "Stevens, RC"
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Stevens, RC (2021) "The inherent conflicts of musical interactivity in video games." In: Fritsch, M and Summers, T, (eds.) The Cambridge Companion to Video Game Music. Cambridge University Press, Cambridge, pp. 74-93. ISBN 9781108670289 DOI: https://doi.org/10.1017/9781108670289
Stevens, RC and Raybould, D (2015) The reality paradox: Authenticity, fidelity, and the real in Battlefield 4. The Soundtrack, 8 (1-2). 57 - 75. ISSN 1751-4207 DOI: https://doi.org/10.1386/st.8.1-2.57_1
Stevens, RC and Raybould, D and McDermott, D (2015) Extreme Ninjas use windows not doors: Addressing video game fidelity through Ludo-Narrative music in the stealth genre. Proceedings of Audio Engineering Society 56th International Conference.
Stevens, RC and Raybould, D (2014) "Designing a Game for Music: Integrated Design Approaches for Ludic Music & Interactivity." In: Collins, K and Kapralos, B and Tessler, H, (eds.) The Oxford Handbook of Interactive Audio. Oxford University Press, Oxford. ISBN 0199797226, 9780199797226 DOI: https://doi.org/10.1093/oxfordhb/9780199797226.013.009
Stevens, RC and Marchant, P and Raybould, D and Renshaw, T (2009) Are You Seeing What I'm Seeing? An Eye-Tracking Evaluation of Dynamic Scenes. Digital Creativity, 20 (3). pp. 153-163. ISSN 1462-6268 DOI: https://doi.org/10.1080/14626260903083611
Stevens, RC and Renshaw, T and Denton, P (2009) ‘Towards understanding engagement in games: an eye-tracking study’. On the Horizon, 17 (4). 408 - 420. DOI: https://doi.org/10.1108/10748120910998425